For Tomodachi Life on the 3DS, a GameFAQs message board topic titled 'Possible to rearrange the order of apartments?' The apartment building from Tomodachi Life is now a stage in Rivals! Note: Turning on aether mode allows you to actually enter the apartments. Jeff's Tomodachi Life Blog. Here I'll be blogging about my crazy adventures in this bizarre simulation game known as Tomodachi Life. Some questions & answers can be found at the bottom of this page. You can also read my review, scan QR codes, check out my collection list, see a list of kids born on my island, see my islanders' special foods,.
- How Many Apartments Are In Tomodachi Life
- Tomodachi Life Apartment Expansion
- Tomodachi Life Apartments
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Tomodachi Life Switch (トモダチコレクションスイッチ (Tomodachi Korekushon Suitchi)) is a Nintendo-developed game, set to release for the Nintendo Switch on the 20th June, 2021. It's the successor to Tomodachi Life, which was released for the 3DS. Tomodachi Life Switch is a deluxe version of Tomodachi Life, complete with improved. Yes, the European minigame and the Japanese sadness apartment icons are different than the North American ones (which I ripped them from.) I don't own neither the European release of Tomodachi Life nor the Japanese one, so somebody else will have to rip them unless I'm able to get a copy myself.
Tomodachi Life |
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Also known as: Tomodachi Collection: Shin Seikatsu (JP), Chingu Moa Apart (KR) This game has unused graphics. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Tomodachi Life is the quirky sequel to Nintendo's already weird take on the life simulation genre.
While it received two spiritual successors in the form of Miitomo and Miitopia, we still haven't gotten any news of a direct sequel.
- 2Unused Text
- 3Unused Music
- 4Unused Models
- 5Unused Graphics
Sub-Pages
Notes |
Regional Differences Way. Too. Many. Changes. |
Unused Text
Enka Lyrics
Located in message/Song/Song_xx_LZ.bin/ArcBase (replace xx with the corresponding Language Code) are lyrics for the Enka song, which was removed from all International releases of the game. It's unknown if there were ever any plans to localize the song for a broader audience or if these are placeholders.
A more accurate translation of the song's lyrics can be found at the Regional Differences section for the Concert Hall.
Japanese (used) | US_English | EU_English |
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ふられ わかれて | Reject and say goodbye | EU_English |
あまざらし の | It's left out in rain | |
おもいで | Can you | |
どなたか | do it that | |
けして ください | delete my memory | |
やきついた あなた | You are branded on my heart | |
あなた の かげ | Your dear feature | |
なげた | The ring | |
ゆびわ とわ に きゆ | which I threw never returns | |
あめ の | In the rain | |
くいなばし | Ku i na ba shi |
Unused Music
Enka
Located in sound/clone_sound.bcsar are BGM_SONG_ENKA_CLICK.bcseq and BGM_SONG_ENKA.bcseq – the music sequence files for the Enka song, which is exclusive to the Japanese version of the game. Sadly, the sequences appear to have been blanked out from both files in the international versions of the game, but the instrumentation is still intact in the BANK_ENKA.cbnk file.
Unused Models
TestCube
Located in model/sample_TestCube_LZ.bin is... How surprising, an untextured cube! Likely a leftover example from the SDK.
offscreen
In model/sample_DebugTextureRender_LZ.bin, this flat model with a weird texture applied over it can be found. Likely also from the SDK.
TestCube
offscreen
A better look at the texture used by offscreen. It's internally called image256.
Unused Graphics
offscreen
In model/sample_DebugTextureRender_LZ.bin, this flat model with a weird texture applied over it can be found. Likely also from the SDK.
TestCube
offscreen
A better look at the texture used by offscreen. It's internally called image256.
Unused Graphics
To do: There are more in-game placeholder graphics. |
Placeholder Logos
The banner data for the original Japanese release of the game contains placeholders for localized versions of the game's logo.
While technically used, these placeholder logos can only be seen by trying to play the Japanese version of the game on a modded out-of-region console.
- America
English
French
Spanish
Portuguese
- Europe
English
French
German
Italian
Spanish
Dutch
Portuguese
Russian
Internal Project Name
The game's internal project name is 'clone', according to the sound/clone_sound.bcsar archive and many of the sound files contained within. This is further evidenced in the partial 3DS lotcheck document that was contained in the December 21st, 2020 Nintendo leak (located in Documents.7zDocumentsセキュリティチーム運営プロジェクトKnock_And_Talk_directcnotact報奨金制度LEGO抽出CTRdata.xls), which also references the game by this name.
Revision Differences
Please elaborate. Having more detail is always a good thing. Specifically: What exactly changed in version 1.1? Nintendo's own changelogs usually aren't of much use here because of how vague they are. |
To do: Document the demo versions. |
Version 1.1 - released June 6, 2014 - enhances gameplay stability and performance.
Version 2.0 was released exclusively in Europe on October 16, 2015, adding the option to play the game in Dutch.
How Many Apartments Are In Tomodachi Life
Tomodachi Life Apartment Expansion
Nintendo DS | Tomodachi Collection |
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Nintendo 3DS | Tomodachi Life |
Related Games | |
Nintendo 3DS | Miitopia |
iOS/Android | Miitomo |